MCAT-P1 — Marine Common Aircrew Trainer – Prototype 1
The MCAT-P1 has been initially built as a Phase II SBIR project under the Navy Transition Assistance Program. It was a follow-on project to Pathfinder Systems’ Prototype Aviation Combat Crew Trainer (PACCT) SBIR and re-used much of our developmental experience with the Army’s Non-rated Crew Member Trainer (NCMT). We are now completing this project with a stimulated NVGT capability. MCAT-P1 trains CH-53E Enlisted Aircrew in crew coordination, aerial gunnary, and external load handling. It is certified as a Marine Corps training device 2H160, located in its own building at Marine Corps Air Station New River, NC.
CGAWT — U.S. Coast Guard Aircrew Weapons Trainer
The CGAWT is a motion-based simulator supporting USCG armed helicopter aircrew training. It expands upon the Pathfinder repertoire of aircrew simulator capabilities. It accommodates various on-board weapons employed by the Coast Guard, and it is quickly convertible between the MH-60C and MH-60J aircraft. The CGAWT has been developed under a Phase III SBIR project for final delivery in 2011, having been installed at the US Coast Guard Aviation Training center in Mobile, AL in April, 2010. Further improvements of CGAWT, also funded under the Phase III SBIR, include the addition of three shoulder-fired weapons, an upgrade to 12 projectors, (from the initial 7,) and the addition of laser designator and illuminator to all weapons. This improvement activity has been completed.
DARTS — Dismounted Augmented Reality Training System
The DARTS program used our high-fidelity real-time Augmented Reality technology to integrate credible, lifelike Virtual Opposing Forces (OPFOR) into a dismounted warrior’s real-world view using a wearable, non-obtrusive system. With applications in combat training, mission rehearsal, and field situational awareness, the developments made in this effort support the paradigm for the Future Warrior.
NVGT — Night Vision Goggle Testbed
This trainer simulated what a soldier would see while wearing night vision goggles, flying in a helicopter. As of June 2011, it has been delivered to the Navy Surface Warfare Center, Crane Division in Crane, Indiana.
F/A-18E/F Refueling Simulator SBIR
This was a Phase I SBIR completed in March 2011. It can provide realistic part task training in aerial refueling for F/A-18 pilots.
ATLAS — Advanced Technology Long-endurance Aerial Surveillance
ATLAS has been a Phase I SBIR, funded by the Air Force Research Lab at Wright Patterson Air Force Base for the development of a long-endurance, near-space UAV surveillance platform. The Pathfinder approach to the challenge integrated advanced aerodynamics, propulsion, structural and flight management systems.
TDSS GRP — Tactical Decision Support System Ground Route Planner
Pathfinder Systems developed a ground route planning system for Special Operations Forces operating in small units. The system focused on detail planning for movement on foot, on horseback, and on a selection of motorized vehicles. The intent of the effort was to consider the constraints of vegetation, weather, population centers, hydrology, and enemy locations in a detailed route planning process. The system generated several route alternatives based upon the importance of each factor to the SOF unit. The Ground Route Planner was a component of a larger route planning and C4I suite called TDSS (Tactical Decision Support System), developed by Brandes Corporation. This effort was funded by various elements of the U.S. Special Forces Command.
VTAGS — Virtual Target Gunnery System
VTAGS uses Pathfinder’s patented Augmented Reality technology to support live fire on virtual targets for the .50-caliber and Mark 38 25mm machine guns in real-world, real-time settings. VTAGS can also support dry fire training and fully virtual training. The technology can be used to seamlessly integrate entities in the virtual and constructive training simulation domains into warfighters” live training domain.
OMVG — Obstacle Marking and Vehicle Guidance System
OMVG provides general and precision navigation, and enhanced situational awareness to vehicle commanders and their crews. OMVG uses Augmented Reality, virtual and map-based, and additional visual and audio cues to transmit C4I information to warfighters. This technology has been developed under funding provided by DARPA and U.S. Army TACOM.
PPT — Pattern Proficiency Trainer
PPT is a personal training device that was developed for USAF Undergraduate Pilot Training (UPT) students flying the JPATS T-6A Texan II aircraft. The trainer helps students master the 360-degree overhead pattern. PPT helps students in developing the deconfliction skills necessary to negotiate the USAF high-stress, high-volume military traffic pattern. The system also helps the students master radio calls and procedures, and develop a good quality radio voice.
IMAN — Intelligent Information Management System
This Phase I SBIR effort developed a conceptual design and demonstrator system to control ASW displays onboard Aegis class destroyers. The concept incorporates the use of intelligent agents within a JTA compliant architecture that monitor the current situation in order to select and prioritize information that is presented to naval personnel. IMAN uses high-speed artificial neural nets that emulate human decision-making to extract critical information from a tactical simulation to prevent information overload.
STOW — Synthetic Theater of War Projects
Pathfinder Systems has executed several programs to develop the U.S. Army’s current training infrastructure, supporting multi-echelon training across the live, virtual, and constructive training simulation domains. Pathfinder has built many applications that support this distributed training capability. Our applications have been widely utilized: at the CMTC in Grafenwohr, Germany; at Schweinfurt, Germany; at Fort Leavenworth, Kansas; at the JTASC in Norfolk, VA. Pathfinder is the developer of the first operational simulation interfaces that were used at the DARPA FireStarter and Atlantic Resolve Exercises conducted in 1993 and 1994. Pathfinder Systems established many of the key concepts to support these distributed training systems that are still in use today.
WARSIM 2000 — Warfighters' Simulation 2000
In this effort, Pathfinder Systems teamed with Hughes Training to develop a preliminary design and systems concept for the WARSIM 2000 simulation to replace the Brigade Battalion Battle Simulation and the Corps Battle Simulation.
TRAKMAKER — Simulation and Economic Impact Analysis Model
This effort was executed for the U.S. National Park Service to model visitor behavior for Isle Royale National Park, Yellowstone National Park, and Great Basin National Park. The system is used to model visitor behavior and assess the impact both to the visitor and the surrounding economies when changes are made to national parks. The models are used to maintain and/or improve the overall experience of the visitor while maintaining the Park resources and minimizing negative economic impact to the surrounding communities.
Future Combat Systems (FCS) Switchable Vision Block Study
This six month effort developed the requirements and conceptual design for a combat vehicle vision block that can provide both fully virtual and real-world views for the US Army”s next generation of combat systems. (Customer: Boeing — Boeing Supplier #683956)
Special Operations Forces Tracking System (SOFTRAK)
In the SOFTRAK program, we developed a route-planning system for US Special Forces A-Teams and US Navy SEALs to minimize energy expenditures for personnel while maximizing stealth during ground movement. (Customer: US SOCOM, US Navy)
OneSAF Engineering Effort
Provided subject matter expertise and domain engineering for the US Army's next generation Brigade level training simulation. (Customer: AT&T Government Services)
Developed a preliminary design for a system to inject virtual targets into real world views using the various sights of the M1A2 SEP Main Battle Tank. (Customer: US Army STRICOM)
Glass Turret Visualization System (GTVS)
In this effort we developed a feasibility demonstrator to inject C4I information into the real-world, real-time views of combat vehicle crews to enhance their situational awareness and cooperative decision-making capabilities. (Customer: DARPA)
Army Combat Simulation Analysis (ACSA)
In this effort we conducted an in depth study of the major training simulations available throughout the US Army. The work also included determining the ability of these simulations to interface to High Level Architecture (HLA) compliant systems.
Non-rated Crewmember Trainer (NCMT)
In this effort we created a low-cost aircrew simulator to support the Army’s UH-60 and CH-47 helicopter aircrews. This prototype development effort produced a fully deployable system consisting of two aircrew trainers in a single 53-foot expandable tractor trailer. The trainer supports gunnery training, crew coordination, multi-ship training and mission rehearsal as well as training for external load operations. It can interoperate with the Army’s Aviation Combat Crew Trainer (AVCATT), operate as two interoperating simulated aircraft without AVCATT, or as separate, stand-alone trainers. The system was delivered in July 2007, and has been operating successfully training troops since September 2007 at Ft. Campbell, KY, Ft. Drum, NY, Ft. Sill, OK, and again at Ft. Campbell. In November 2008 it was moved to Ft. Bragg, NC. In August 2011, after having served Army helicopter crews at Conus Army aviation bases, it will be moved to its final location at Ft. Riley, KS. (Customer: US Army PEO STRI)
NAVAIR PMA 201 Support
In this joint venture with Delex Corporation, Pathfinder Systems provided foreign military sales program management and technical support for Naval Air Systems Command’s Precision Weapons Program Office.